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Thread Statistics | Show CCP posts - 15 post(s) |
high star
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Posted - 2006.09.12 21:03:00 -
[1]
Edited by: high star on 12/09/2006 21:03:07 I like the idea.
My only concen is wouldn't a fully module form of POS like is make an Outost rather redundant?
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high star
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Posted - 2006.09.18 13:58:00 -
[2]
Originally by: Evelgrivion Idea Hybridization I do like some of the ideas for POS sovereignty and industrial POSs. Perhaps they can be combined with an attachment that goes directly on the control tower...
-Production Synchronization Module: 5% Bonus to construction time and 1% reduction in materials consumption -Command Module: Provides sovereignty, X% Bonuses to X Weapon types
CCP could easily fill in the gaps for balance.
I like it!!
This could open up some many different uses for a POS.
Command and control Module: Provides early warning of possible enemy fleet entering the system giving details like types of ships, and aiding in the coordination of the defence fleet.
This would make POS's really usfull in a war situation rather than just a place to hide.
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high star
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Posted - 2006.09.20 06:47:00 -
[3]
Edited by: high star on 20/09/2006 06:48:33
Originally by: Duhmad IbnRa
About placing the POS elsewhere than moons, well yeah i like the idea. However, u would have to reconfigure the aggression behaviour of it, or players would start to claim whole belts to be there own. but it adds nice new features like placing it near a gate making gate camping extremly hard and also making it easier to seal off systems from your enemies.
If CCP allow the POS to be place elsewhere than moons then to using them as gate camp they just have to place a distance restriction on the anchouring say 1au from any man-made structure (ie stargate). this should stop that problem. As for belts well thats a tricky one. Perhap putting penalties on for anchoring in free space such as a 50% deduction in opt. range and falloff on turrets and bays would help?
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high star
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Posted - 2006.10.18 08:50:00 -
[4]
I must agree with you Jinx.
CCP must take note of this post and re-vamp POS'es
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high star
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Posted - 2006.12.01 11:08:00 -
[5]
Now the patch has been deployed I believe this should be seriously considered by CCP Devs.
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high star
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Posted - 2006.12.07 07:34:00 -
[6]
Evelgrivion you should become one of the devs. :)
I like this part aswell, atleast it would help as you can find yourself having no power for defence after setting up the modules you wanted.
Another idea could be auxiliary Power modules that would allow you to add say another hanger modules but would increase the amount of fuel used.
There may have to be a limit on the amount of power modules you could fit.
Oh and Devs this needs to be made a sticky!!
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high star
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Posted - 2006.12.08 07:09:00 -
[7]
Thinking on this further all you would need is two different modules which you limit to on two of each being able to fit.
One module would give say a 25% boost to power with a 25% increase requirement to liquid ozone usage. The other would give say 25% boost to CPU with a 25% increase requirement to heavy water usage.
This would result in a maximum of 50% boost to power and CPU with the same increase to the two fuels above required.
The percentages used here are just an idea and would probably lower but the principle would be cost equals boost.
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high star
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Posted - 2006.12.15 11:33:00 -
[8]
bumping this again
Come on dev's this needs to be a sticky!!
And when are you going to do something about this?
Come on devs. answers on a postcards please
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high star
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Posted - 2006.12.17 12:46:00 -
[9]
Originally by: James Duar This idea really hasn't stopped being awesome, so why why does it get no attention.
That is an very good question James.
Come on devs why?
To be honest this thread is possibly the best idea that been on here in a long time. In fact it is about the only thread in the that is not whining about something.
Now may be thats why theres no answer?
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high star
EARLS OF MAELSTROM
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Posted - 2007.02.13 08:03:00 -
[10]
This is to good an idea to let it get lost in the darkest depths of the forum.
CCP sticky this please and let us know whether you are looking into this idea
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high star
EARLS OF MAELSTROM
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Posted - 2007.06.20 11:23:00 -
[11]
Again It would seem that the great ideas like this one get no attention, while no constructive nerfs get worked on and implemented.
This idea is one of the best and most construcive ideas in the forum section yet not one dev has answered it let alone sticky'ed it. I agree that the guns should be free standing and not fix to the pos and as to the shield this does not have to be a bubble as seen now but simple rapped around the modules fitted to the control tower.
Come on CCP start taking this idea seriously and reply to it even if it is to show that you do really look at the good ideas on here, and to reassure that people are not wasting there time posting. !
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high star
EARLS OF MAELSTROM
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Posted - 2007.07.17 19:39:00 -
[12]
time to bump this back up.
Maybe this time CCP will sticky t or at least answer it
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high star
EARLS OF MAELSTROM
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Posted - 2007.08.03 14:58:00 -
[13]
this is too good an idea to be down at page 9.
This idea needs serious consideration from the devs. and at least a reply.
There is no more important development required than to do something with the underwhelming sight of a pos today.
so please CCP read this and answer this thread.
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high star
EARLS OF MAELSTROM
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Posted - 2007.10.18 06:36:00 -
[14]
Rescued this thread from page three.
It's time we had an answer from the Devs. come on CCP what is the answer?
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high star
EARLS OF MAELSTROM
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Posted - 2007.10.23 12:49:00 -
[15]
Originally by: maarud I'm not gonna go through all the posts, just gonna express my view on this.
First off, the concept is good and it looks very pretty, but I don't think it will work.
A) This puts the guns and alot of modules back inside the shield of a POS.
Maarud please note that this thread was started before the guns and other modules were located outside the shields, and therefore not considered a problem. But I have to agree with that this would have to change.
This being the case the idea itself is the best idea i have read on this forum on pos'es and I can not see any reason why this could not be implemented.
So CCP please answer this thread and let us know whether or not you are going to act on this.
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high star
EARLS OF MAELSTROM
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Posted - 2007.10.29 09:29:00 -
[16]
Rescue this post from page 4
It is a shame that such a good idea as this gets no feed back from the devs
come on ccp give us an update on wether we are going to see this idea implemented or not.
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high star
EARLS OF MAELSTROM
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Posted - 2007.11.09 07:51:00 -
[17]
Kicking this back up from page three.
Come on CCP one of the best ideas in this section and still no word from you. This need an answer even if it is no.
Now is the time to give us an update on whether or not you plan to upgrade POS'es as you are upgrading the ships and stations. I know that we will not see it in the next big patch even tho this thread has been around for over a year, but still it does deserve an answer.
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high star
EARLS OF MAELSTROM
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Posted - 2007.11.16 11:27:00 -
[18]
Yeah Nice too see the dev's have read this thread.
Now as to reorganizing the pos to add and remove modules, one way to to this would be ot only allow certain modules to fit together ie module assembly arrays to fit to other assembly arrays and the corp hanger and the ship assembly arrays to fit to each other and the Ship Maintenance array and so on. This would negate the need to rearrange the pos every time you add a module. This would also make things easier to change the poe'es we have now to a new type by CCP if or when they change the pos'es to a modular design, as they can have set default formats for pos'es so every every pos in the game would be set to a default depending on what there was in the pos
Another point made was a warp in point. That would be the control tower after all you should be able to be in range of every module on the pos from the CT with this design. the only thing you would have to fly to would be the sentry guns/ missile launchers if they were not fixed to the pos.
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high star
EARLS OF MAELSTROM
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Posted - 2007.11.26 11:20:00 -
[19]
Page 8 ouch
Just because we have had one dev answer this thread we should let this good idea fall off the radar.
Now i know that Trinty is to be launched soon, but we still do not really know if they are going to change anything.
So come on lets keep the pressure on as we want this change
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high star
EARLS OF MAELSTROM
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Posted - 2008.02.22 13:32:00 -
[20]
i still like this idea and now the only question for CCP is when are they going to look at this and implement this change after all this thread is now nearly 18 months old and surely there is somebody looking at POS revamp.
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High Star
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Posted - 2008.05.07 06:00:00 -
[21]
Originally by: Abrazzar Well, made two more sceenshots of POS structures in missions that might be some inspiration for the devs.
POS Factory POS in Belt
Well this just proves that CCP can make POS'es look like they are organised and not just random items in a bubble
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High Star
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Posted - 2008.05.12 11:44:00 -
[22]
Time to bump this back to the top.
This idea is to good to be lounging around page4.
I have to agree with Esiel, it is high time that the dev's told us what they are doing about the issue. There are so many good ideas coming out of this thread that to simply ignore it since 2007.11.09 is not good enough.
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High Star
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Posted - 2009.07.01 06:35:00 -
[23]
Rescued from page 3 where this thread does not belong.
This needs to be implemented now. The lack of direction coming from CCP id very disappointing on this issue and for one feel that only one responce from the dev in the almost 3 years this thread has been going is not good enough.
easy question for you CCP 'are you going to do what we want you to do with POS'es YES or NO?'
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High Star
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Posted - 2009.09.18 06:28:00 -
[24]
bump this back were it belongs.
This is to good an idea to be on page 3
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High Star
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Posted - 2009.10.06 06:28:00 -
[25]
Back this goes from page 4!
This idea will NEVER die.
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High Star
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Posted - 2009.10.29 09:38:00 -
[26]
well got a reply relating to this topic from the Devs on this thread
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1203249
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High Star
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Posted - 2009.11.03 07:28:00 -
[27]
Originally by: CCP Incognito
Originally by: Evelgrivion
You mean something like this?
Wow your ASCII Art is incredible.
Yes that is exactly what I mean.
Yeah you are right.
Which is why i say you should sign him up at least then half the modelling work would be complete
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High Star
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Posted - 2009.11.04 07:31:00 -
[28]
Originally by: Syberbolt8
Originally by: Syberbolt8 If anyone is willing to write the summery (my writing skills are poor) I am currently making a full list of every idea in this thread. It will list them in the order they were posted, no dates or post numbers. Later if a lot of people want, Ill organize the list into subcategories.
copy of the original post
List of idea's (Finished)
Syberbolt8 when you compiled this list did you check the Infrastructure hubs - flogging a new horse thread as there some more ideas there to do with this POS idea?
Finished the list is now 100% current with every idea proposed that is related to the topic of the dead horse pos thread.
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High Star
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Posted - 2009.11.26 10:44:00 -
[29]
Bump this back from page 6
This idea needs more input from CCP
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